[sticky entry] Sticky: About

May. 30th, 2024 05:34 pm
ashesofkatarr: (Default)
name visas marr
age late 20s
species miraluka
occupation ex-sith
element answer
"as my feet walk from the ashes of katarr, I shall not fear, for in fear lies death"
+ about
Visas is one of the main party from Knights of the Old Republic II: The Sith Lords. She was the unwilling apprentice of Darth Nihilus, the Lord of Hunger, who bound her to his service after consuming her homeworld and later sent her to investigate an 'echo' they perceived through the Force. That Echo proved to be the Jedi Exile, who spared her after winning their duel. Astonished by the Exile's benevolence, Visas remained and began to learn the ways of the Jedi, finding new meaning in life and in the galaxy.

When Nihilus destroyed Katarr, he showed Visas the Galaxy as it "truly" was, or rather, how it appeared to him as a being of pure hunger--a collection of disperate beings, crawling like ants over the surface of planets and through spacelanes, worthless and chaotic. Desiring death herself, she devoted herself to Nihilus' 'cause' of consuming life and leaving silence. Visas has not entirely shed this cynical and bleak worldview--though admiring the Exile's benevolence and determination to bring goodness and healing to the Galaxy, Visas was often still cynical and disdainful of others they met on their journey.

Visas is a Miraluka, who are humanoid save for their lack of eyes (they possess either vestigial eyes or empty, indented sockets). Her species are all Force-sensitive and "see" by using the Force. Her own Sight was damaged when Nihilus destroyed her homeworld.
+ abilities
  • The Force: Visas is an adept Force user. She specializes in combat-oriented techniques, and several of her powers are ones used mainly by Sith.
  • Combat: She can use lightsabers, but can also capably wield physical melee weapons (like swords) and is a competent shot with blasters.
  • Computers: Oddly enough, Visas has an aptitude for computer work. Perhaps that was her occupation before the destruction of Katarr.
+ permissions
  • Backtagging: Yes
  • Fourth wall: I would prefer not to!
  • Hugging: Visas is not a very touchy person. Unsolicited hugs and contact will make her flinch and withdraw.
  • Telepathy/Mindreading: She might be able to pick up on it given that she has abilities in this neighborhood--let's talk about it!
  • Nope's: If we're doing a hard injury/death scene, please leave the description general (i.e. no need to mention intestines).
For more about her Force Sight (including an opt-out), please look here
player: bryo. timezone: central US.

IC Inbox

Jul. 1st, 2024 06:49 pm
ashesofkatarr: (The solitude that starves for blood.)
[there are several seconds of static noise.]

Text | Voice | Video | Action
ashesofkatarr: (Default)
Player: Bryo
Contact: [plurk.com profile] compassinks, [personal profile] inkycompass
Age: 35
Current Characters: Ethlyn

Character Name: Visas Marr
Character Canon: Star Wars: Knights of the Old Republic II: The Sith Lords
Canon Point: Postgame
Age: Unspecified but probably in her mid-20's

Crime: Abrogation (for abrogating her responsibility, to treat meaning as nonexistant, to throw herself into service of one master and then another as a trauma response)


Background: Visas Marr on Wookieepedia. Rolling with the canonical light-side female Exile.

Personality: Visas is a deeply damaged individual. In the space of a day, her world and everyone on it was reduced to ashes, and she was claimed as a slave by the entity responsible for the destruction. Whatever Visas was like before--her personality, her life, her goals--were all torn away, leaving a fragmented void. It was only her association with the Jedi Exile that allowed Visas to consider that existence was not utterly meaningless. Like Darth Nihilus, the Exile's presence in the Force was a hungering void, but unlike Nihilus, the Exile retained her personhood--she strove for life and goodness. Seeing the Exile defy her pain gave Visas the strength to break her own allegiance to Nihilus.

Her most obvious trait is her sense of devotion. In a sense, Visas simply has nothing else. After being spared by the Jedi Exile, Visas' habitual greeting to her was "my life for yours" and even offered to slay herself to gain an advantage in the battle with Nihilus. The Exile, like Visas, had experienced pain beyond imagining, and yet chose to continue striving for life and goodness. That quality drew Visas like iron to a magnet. She was ready and willing to give her life for the Exile at any point. It is also a demonstration of how little Visas values her own life for the sake of living it. The best thing she could think to do with it was to support someone she saw as superior to herself. Visas thinks little of her own pain and inconvenience--it would be difficult for any experience to be as terrible as the destruction of Katarr.

Despite the positive influence of the Exile, Visas still carries some harsh, even ugly opinions. On one planet, she strongly advocates for supporting a would-be dictator because of his strength and initiative. She even suggests throwing grenades in an enclosed cantina because she considers the patrons' souls to be "dirty and insignificant." She once told the Exile, questioning why Visas followed the Sith, "there are many kinds of hate". Following Katarr's destruction, Visas craved silence and order and despised anything--anyone--that disrupted that. She sought the quiet of death, and while she was not permitted it herself, she had no scruple about bringing it to others. Even now she does not always value the lives of others as much as she should.

On an interpersonal level, Visas no longer has a sense of social niceties. She approaches topics in a direct manner and doesn't have much sense of tact or sense what is appropriate or inappropriate. She will raise dark and uncomfortable subjects without preamble. On the other hand, Visas is a sincere individual; while she won't tell all her history in a first meeting, she isn't a person with many secrets. And although her sense of self-worth is painfully low, Visas does still have a strong sense of dignity. She will not speak or behave in any manner she finds demeaning.

Abilities:
The Force™: Visas is strong in the Force. She can use it for minor tasks, such as telekinesis, but she has combat abilities too. As an ex-Sith she has learned darker powers such as Force Scream (psychic damage), Force Coke, Drain Life, and Lightning (painful but not the Luke Skywalker-killing kind).
Force Sight: As a Miraluka, Visas does not have physical eyes but insteads sees entirely through the Force. Normally, Force Sight allows someone to perceive the character of others--if they are malicious or benevolent--but hers is still damaged from what Nihilus did to her. (Naturally I will have a permissions post for this!) Inanimate objects appear in shades of grey, while living matter is luminous.
Lightsaber combat: zhoop zhoop. She is very good at this.
Computer skills: Yeah, so Visas is kind of a code nerd. Perhaps this was what she did for a living before her world was destroyed? Either way, her non-Force skills tend in the technological direction.


Inventory:
A single-bladed red lightsaber

Samples:
TDM toplevel
Thred with Tendi

Questions: On a similar vein to the previous question about the Force & NPCs, if Visas were to use energy/psychic powers on NPCs (hypothetically), what would happen? e.g. would she be able to mind trick or drain life, or would that not work on them?
ashesofkatarr: (Default)
Visas' species does not see physically, but entirely through the Force. She perceives inanimate objects in greyscale and living things have an aura.

For sentient organic beings, she can also perceive their personality to a degree--in the game, this is shown as "bad person red, good person blue" (with the intensity of color matching that). I take that to be a visual representation for the player rather than literally what she sees, but she can essentially see how far along your character is on the good/evil spectrum. If your character is Morally Ambiguous™, she would not see them as strongly towards either side--if they have a "preference" of being good/evil she'd see them as being shallowly that (e.g. "white that's got grubby", to borrow a phrase from Discworld) and if they don't, she would see them as neutral.

This is not a radar of your character's present emotional state--if you're playing a saint who is experiencing a moment of vengeful rage, she'll still see them as their general morality. It's only if they start truly shifting towards one end or the other that her perception would change.

Naturally, this is something you may want to opt out of! No problem; Visas' sight got hecked up when her homeworld was consumed. If you don't want her to magically see what kind of person your character is, it's because her Sight's been damaged. (This is also the default way I will play it until/unless you specify with the form.)

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Visas Marr

July 2024

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