Visas Marr (
ashesofkatarr) wrote2024-05-29 09:24 am
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Visas' species does not see physically, but entirely through the Force. She perceives inanimate objects in greyscale and living things have an aura.
For sentient organic beings, she can also perceive their personality to a degree--in the game, this is shown as "bad person red, good person blue" (with the intensity of color matching that). I take that to be a visual representation for the player rather than literally what she sees, but she can essentially see how far along your character is on the good/evil spectrum. If your character is Morally Ambiguous™, she would not see them as strongly towards either side--if they have a "preference" of being good/evil she'd see them as being shallowly that (e.g. "white that's got grubby", to borrow a phrase from Discworld) and if they don't, she would see them as neutral.
This is not a radar of your character's present emotional state--if you're playing a saint who is experiencing a moment of vengeful rage, she'll still see them as their general morality. It's only if they start truly shifting towards one end or the other that her perception would change.
Naturally, this is something you may want to opt out of! No problem; Visas' sight got hecked up when her homeworld was consumed. If you don't want her to magically see what kind of person your character is, it's because her Sight's been damaged. (This is also the default way I will play it until/unless you specify with the form.)
For sentient organic beings, she can also perceive their personality to a degree--in the game, this is shown as "bad person red, good person blue" (with the intensity of color matching that). I take that to be a visual representation for the player rather than literally what she sees, but she can essentially see how far along your character is on the good/evil spectrum. If your character is Morally Ambiguous™, she would not see them as strongly towards either side--if they have a "preference" of being good/evil she'd see them as being shallowly that (e.g. "white that's got grubby", to borrow a phrase from Discworld) and if they don't, she would see them as neutral.
This is not a radar of your character's present emotional state--if you're playing a saint who is experiencing a moment of vengeful rage, she'll still see them as their general morality. It's only if they start truly shifting towards one end or the other that her perception would change.
Naturally, this is something you may want to opt out of! No problem; Visas' sight got hecked up when her homeworld was consumed. If you don't want her to magically see what kind of person your character is, it's because her Sight's been damaged. (This is also the default way I will play it until/unless you specify with the form.)
no subject
What is their moral alignment? Evil
How strongly would they appear in her vision? Probably very brightly evil. He thinks, fully and genuinely, that life itself is wicked and only creates suffering so his big goal is to destroy the world and end all suffering by mass-killing everyone and everything. Since he doesn't believe in the sanctity of life, he gleefully kills and maims people and sees his destruction as theater.
His worldview is also brought on by thousands of years of intense despair. I don't know if that would appear in Force Vision but feel free to play with it if you think it might. (It's not a present emotional state, it's a weirdly soul-deep eternal emotional state.)